Archive
Below is some of the documentation and ideas that came out of the FutureMusicLab sandpit sessions at Creative Capital, Canary Wharf.
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Cross Platform Production – mobile, web, phones
Public access to huge bandwidth
Music & Motion Capture
New types of cross artform content
Pricing
Explore localization of content and services
Cross-experimental test bed for technology development – Wales
User Interface testing
Interactive music systems and formats
Establish reputed student broadcast service
Collaborative real time creative spaces – shared tools and audiovisual experiences, chat, playlists, remixes, etc
Playlist builder that switches between online + offline live & recorded material – can also sync with calendar
Projects linking to BRIC
New instruments – (engineering)
Research and develop new rich media, open formats.
R&D of future formats – games interactive cross media
Royalties and clearance – Simplification of rights
Designing a new strategy for music education
Collaboration of tools / groups /Platforms /Events
IP Forum + development + Policy lobby
University live network – Union and Ad driven
Making content and IP / Archives available
Trend defining
Public Thought
Access to huge network of student for crowdsourcing
Industry / company specific training
Improved and structured work placements + internships
A single interface
User interface research
API for research data
Journey of incubation
Methods of notation
Advertorial Edutainment
Build collaboration and remix platform
Curative music history discovery
Recommendation and Filtering
Audience Research
Research into Legality as an “added value”
Revenue Models
Network collaborative composition
How is data consumed on networks
Relative value of personal and aggregation data
Develop marketing tools and content for soundcloud users
Integrate soundcloud into instruments and hardware.
Experimental design and data analysis
Skills and training of digital business
Responding to increased competition in the space
Geo mapping of meta data
University students for skills and labour
Real time collaboration across a multitude of devices / platforms
Development cycle – Rapid prototyping / User testing / developers / Training
Pedagogic development that aids widening participation
Opportunity recognition / Global trend spotting
Thought leadership
Develop new printing technology for dizzyjam
Sustainable licensing frameworks
Overcoming inertia in large organizations
Finding Hot filters
Finding Partners / collaborators / contractors
Responding to specialization – help with structure of business, identifying strengths / how to diversify etc.
Incubating new ideas out of a developing business model
Continued R&D feedback partnerships



